{"id":52,"date":"2026-02-20T12:15:46","date_gmt":"2026-02-20T11:15:46","guid":{"rendered":"https:\/\/www.noocturnalgamesstudio.com\/blog\/2026\/02\/20\/nueva-actualizacion-omni_v1-0-0\/"},"modified":"2026-02-20T12:15:46","modified_gmt":"2026-02-20T11:15:46","slug":"nueva-actualizacion-omni_v1-0-0","status":"publish","type":"post","link":"https:\/\/www.noocturnalgamesstudio.com\/blog\/2026\/02\/20\/nueva-actualizacion-omni_v1-0-0\/","title":{"rendered":"Nueva Actualizaci\u00f3n: Omni_v1.0.0"},"content":{"rendered":"<p>\u00a1Acabamos de liberar una nueva versi\u00f3n de nuestros assets!<\/p>\n<h3>Versi\u00f3n: Omni_v1.0.0<\/h3>\n<div class='changelog-content'>\n<p dir=\"auto\">Robust Pooling.<br \/>\nCustomizable waves (Time, Elimination, Mixed).<br \/>\nSelecting strategies for enemies and spawn points.<br \/>\n2D\/3D mode.<br \/>\nSmart Spawning (Visibility, Phisics, Jitter).<br \/>\nAdaptative vs strict mode.<br \/>\nTest configurations suite already to use.<\/p>\n<\/div>\n<p><strong>Actualizaci\u00f3n disponible v\u00eda Unity Package Manager.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a1Acabamos de liberar una nueva versi\u00f3n de nuestros assets! Versi\u00f3n: Omni_v1.0.0 Robust Pooling. Customizable waves (Time, Elimination, Mixed). Selecting strategies for enemies and spawn points. 2D\/3D mode. Smart Spawning (Visibility, Phisics, Jitter). Adaptative vs strict mode. Test configurations suite already to use. Actualizaci\u00f3n disponible v\u00eda Unity Package Manager.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-52","post","type-post","status-publish","format-standard","hentry","category-sin-categoria"],"_links":{"self":[{"href":"https:\/\/www.noocturnalgamesstudio.com\/blog\/wp-json\/wp\/v2\/posts\/52","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.noocturnalgamesstudio.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.noocturnalgamesstudio.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.noocturnalgamesstudio.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.noocturnalgamesstudio.com\/blog\/wp-json\/wp\/v2\/comments?post=52"}],"version-history":[{"count":0,"href":"https:\/\/www.noocturnalgamesstudio.com\/blog\/wp-json\/wp\/v2\/posts\/52\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.noocturnalgamesstudio.com\/blog\/wp-json\/wp\/v2\/media?parent=52"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.noocturnalgamesstudio.com\/blog\/wp-json\/wp\/v2\/categories?post=52"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.noocturnalgamesstudio.com\/blog\/wp-json\/wp\/v2\/tags?post=52"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}