Non-Linear Narratives in Unity: Crafting Branching Dialogues with Real Consequences
Designing a story where every player choice matters is every narrative designer’s dream, but it can quickly become a programmer’s nightmare. If you have ever tried to manage branching dialogues using endless coroutines, scattered booleans, or monolithic scripts, you know exactly what I am talking about: the dreaded narrative spaghetti code. In indie development, where […]