Devlog

Evolving NPCs: Creating AIs that Loot Items and Improve Stats in Unity

Have you ever felt that your game enemies are just static punching bags waiting to be hit? In indie development, the difference between a mediocre game and a memorable one lies in world reactivity. If an NPC sees a better sword on the ground, why would they ignore it? Today we are diving deep into […]

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Faction AI in Unity: How to Create Battle Systems Without Spaghetti Code

Imagine an epic scene: a battalion of human knights defending a bridge against an orc horde, while a group of bandits tries to flank both. As a developer, your first instinct might be to write a massive script full of if (isOrc && isHuman) conditionals. Stop right there. That is the perfect recipe for spaghetti […]

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